Category: Projects

Announcing​ ​a​ ​call​ ​for​ ​proposals​ ​for​ ​faculty-led​ ​open​ ​research​ ​spaces​ ​in​ ​the​ ​Digital​ ​Arts​ ​& Humanities​ ​Commons​ ​(DAHC),​ ​an​ ​open​ ​floor​ ​plan​ ​interdisciplinary​ ​co-working​ ​space​ ​for digital​ ​scholarship​ ​and​ ​pedagogy​ ​located​ ​in​ ​Music​ ​1410​ ​(formerly​ ​the​ ​Arts​ ​Library). This Fall

What are the most frequently read books by academics in the United States in 2015? What are the historical, temporal, and geographic peaks and valleys in reading surrounding certain books or literary collections? What books are largely read for studies on, say, “Twentieth-Century American Literature?” What books do we read under times of national stress, such as post-September 11th? The assumption since the canon wars ended in the 1990s is that our canon is more inclusive, more progressive, more expansive in what it deems as literary value. How would quantitative analysis respond to such an assumption?

Overview Scanner Praxis is a project to engage digital humanities scanning and digitization through building a low cost book scanner from parts, considering the hardware, software, and uses of such devices in DH projects, and investigating the cultural context of

The Digital Humanities Workstation is a custom built workstation containing a collection of tools curated by the Transcriptions Lab.  We already have (most of) the hardware, and will be physically building the computer as well as collaboratively discussing the usage

From 2008 – 2010, Transcriptions hosted several screenings of Transcriptions-related films and projects as part of an investigation into the dialogue between Film, Literature and Software. What follows is a partial list of the movies and media screened at these events.

The Collaborative Media Commons is an interdisciplinary technological, social, and production framework for academic and artistic collaboration and communication. Its aim is to explicitly break down the boundaries between intellectual and artistic work, pedagogy and practice, the academy and the

LCM/Transcriptions is proud to announce its pedagogic and artistic foray into the online world of “Second Life,” a popular 3-D virtual environment that first debuted for public use in 2003 and now supports over 30,000 concurrent users. Funded by a