Home Page for Literature & the Culture of Information, Alan Liu, English 25
Notes for Class 9
This page contains materials intended to facilitate class discussion (excerpts from readings, outlines of issues, links to resources, etc.). The materials are not necessarily the same as the instructor's teaching notes and are not designed to represent a full exposition or argument. This page is subject to revision as the instructor finalizes preparation. (Last revised 1/15/01 ) (recommended browser)

Important Point = one of the main points of the lecture
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Some Reference Points for Discussion


Preliminary Class Business

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The Argument of Postindustrialism (aka "Advanced Capitalism" "Late Capitalism," "Global Capitalism," "Information Economy," "New Economy")

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7. Advanced capitalism is integral with information technology

A. Information Tech Facilitates Postindustrialism

  • Joseph H. Boyett and Henry P. Conn, Workplace 2000 (1992):

    * In part, the downsizing that occurred in the 1980s was made possible by a new generation of technology that is less expensive, more flexible, and enables employees at the lowest level of an organization to make critical decisions. (p. 2)

     . . . success in the organization will flow to those who can effectively use the data. . . . Americans who want to succeed will need the ability to analyze data, draw conclusions, and present recommendations. Computer literacy and at least a rudimentary knowledge of statistics for business will be critical for advancement or even to survive! (p. 5)

    * The ability of large American companies to reconfigure themselves to look and act like small businesses can, at least in part, by attributed to the development of new technology that makes whole layers of managers and their staffs unnecessary. Those layers (such as group executives, corporate directors, and assistant vice presidents) whose primary function is to either filter information and, in some cases, manipulate data being passed up from lower levels or make routine decisions will be particularly vulnerable to technology. . . . In Workplace 2000, upper management in practically every company will have the technological tools not only to review company-wide performance on a personal computer but to tap directly into performance at the lowest level. (p. 23)

    * Entire layers of management and supervision will be erased from the organization chart. Traditional ideas about a "span of control" where a manager or supervisor was needed for every four, five,or six employees are being discarded. Instead of a narrow span of control, companies are now beginning to look at a much broader span of communication or span of information as the basis for establishing the number and levels of management. (p. 28)

  • Manuel Castells, The Rise of the Network Community (1996):

    Thus, informationalism was linked to the expansion and rejuvenation of capitalism, as industrialism was linked to its constitution as a mode of production. (p. 19)

    * Information coming from specific time and space is the crucial factor. Information technology allows simultaneously for the decentralized retrieval of such information and for its integration into a flexible system of strategy-making. This cross-border structure allows small and medium businesses to link up with major corporations, forming networks that are able to innovate and adapt relentlessly. (p. 165)

    Networks are the fundamental stuff of which new organizations are and will be made. And they are able to form and expand all over the main streets and back alleys of the global economy because of their reliance on the information power provided by the new technological paradigm. (p. 168)

Important Point B. Information Tech Represents Postindustrialism

  • The early "Productivity Paradox" of IT (information technology)

    • Thomas K. Landauer, The Trouble with Computers: Usefulness, Usability, and Productivity (Cambridge, Mass.: MIT Press, 1995)
    • Stephen S. Roach, Technology Imperatives (New York: Morgan Stanley, 1992)
    • Paul A. Strassman, Information Payoff: The Transformation of Work in the Electronic Age (New York: Free Press / Macmillan, 1985)
    Chart of productivity vs. IT investment
    IT capital and productivity in the service sector. Data from Stephen S. Roach, Technology Imperatives; chart from Thomas K. Landauer, The Trouble with Computers, p. 31

  • IT as symbolism, myth, and "spirit"

    • J. Feldman and J. March, "Information in Organizations as Signal and Symbol" (1981):

      "Using information, asking for information, and justifying decisions in terms of information have all come to be significant ways in which we symbolize that [a] process is legitimate, that we are good decision makers, and that our organizations are well managed" (p. 178)

    • Andrew J. Flanagin
      • "Internet Use in the Contemporary Media Environment," Human Communication Research, 27 (2001): 153-81
      • "Social Pressures on Organizational Website Adoption," Human Communication Research 26 (2000): 618-646

    • Peter Senge, The Fifth Discipline: The Art and Practice of the Learning Organization (1990): (pp. 13, 11)

    • Manuel Castells, The Rise of Network Society, vol. 1 of The Information Age: Economy, Society and Culture (Malden, Mass.: Blackwell, 1996-97):

      "The 'spirit of informationalism' is the culture of 'creative destruction' accelerated to the speed of the optoelectronic circuits that process its signals. Schumpeter meets Weber in the cyberspace of the network enterprise" (p. 199)

    • John Seely Brown & Paul Duguid, The Social Life of Information (Boston: Harvard Business School Press, 2000):

      "Today, it's the myth of information that is overpowering richer explanations. . . . In particular, the myth tends to wage a continual war against aspects of society that play a critical role in shaping not only society, but information itself, making information useful and giving it value and meaning." (pp. 32-33)

    • Information Tech as an imagination of postindustrialism:
      "Network = Business = Society"


      • Visualizations of the Internet: 1 | 2 2a | 3 |
      • Visualizations of Social Networks: 1
Neuromancer, p. 51:

"Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts. . . . A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding. . . ."
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8. Business is culture

  • Tom Peters and Robert H. Waterman, In Search of Excellence (1982):

    Perhaps culture was taboo as a topic following William H. Whyte, Jr.'s The Organization Man and the conformist, gray flannel suit image that he put forward. But what seems to have been overlooked by Whyte, and management theorists until recently, is what . . . we call the "loose-tight" properties of excellent companies. In the very same institutions in which culture is so dominant, the highest levels of true autonomy occur. The culture regulates rigorously the few variables that do count, and it provides meaning. But within those qualitative values (and in almost all other dimensions), people are encouraged to stick out, to innovate. (p. 105, from the section on "The Importance of Culture")

  • * Manuel Castells, The Rise of the Network Community (1996):

    But there is indeed a common cultural code in the diverse workings of the network enterprise. It is made of many cultures, many values, many projects, that cross through the minds and inform the strategies of the various participants in the networks, changing at the same pace as the network's members, and following the organizational and cultural transformation of the units of the network. It is a culture, indeed, but a culture of the ephemeral, a culture of each strategic decision, a patchwork of experiences and interests, rather than a charter of rights and obligations. It is a multifaceted, virtual culture, as in the visual experiences created by computers in cyberspace by rearranging reality. It is not a fantasy, it is a material force because it informs, and enforces, powerful economic decisions at every moment in the life of the network. But it does not stay long: it goes into the computer's memory as raw material of past successes and failures. The network enterprise learns to live within this virtual culture. Any attempt at crystallizing the position in the network as a cultural code in a particular time and space sentences the network to obsolescence, since it becomes too rigid for the variable geometry required by informationalism. The "spirit of informationalism" is the culture of "creative destruction" accelerated to the speed of the optoelectronic circuits that process its signals. Schumpeter meets Weber in the cyberspace of the network enterprise. (p. 199)

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9. Job insecurity and stress are systemic

Downsizing

  • * Joseph H. Boyett and Henry P. Conn, Workplace 2000 (1992):

    Downsizing has made this flatter workplace a reality . . . and this trend toward flattening the corporation will continue. The layers of management, supervision, and support that were eliminated during the 1980s will not return. . . . Continued rapid advancement in technology will make further belt-tightening possible. In short, Americans who process information, analyze information, and/or make routine decisions are likely to find their positions in danger within the next decade. (p. 2)

    Some types of jobs are becoming what Robert Tomasko, author of Downsizing, calls an "endangered species." Who is endangered? Planners, economists, corporate marketing and public relations staffs, analysts of all types—anyone who sits around "thinking" and "advising." (p. 27)

  • Manuel Castells, The Rise of the Network Community ( 1996):

    It should not be surprising that information technologies . . . replace work that can be encoded in a programmable sequence and enhance work that requires analysis, decision, and reprogramming capabilities in real time at a level that only the human brain can master. Every other activity . . . is potentially susceptible of automation, and thus the labor engaged in it is expendable. . . . (p. 242)

Job insecurity, lateral movement, and flextiming

  • * Joseph H. Boyett and Henry P. Conn, Workplace 2000 (1992):

    In the next decade, no job will be entirely secure, whether inside or outside of a large company. . . . It is very unlikely that most Americans will be able to join one company and stay with it throughout their working life. In fact, the average American will most likely work in ten or more different types of jobs and at least five different companies before he or she retires. (p. 3)

    In Workplace 2000, traditional paths of career advancement will be closed for most people. They won't be promoted because there simply won't be a job to promote them into. . . . At best, the typical employee can expect a few promotions and a number of lateral moves. (p. 29)

  • * Manuel Castells, The Rise of the Network Community (1996):

    The prevailing model for labor in the new, information-based economy is that of a core labor force, formed by information-based managers and by those whom [Robert] Reich calls "symbolic analysts," and a disposable labor force that can be automated and/or hired/fired/offshored, depending upon market demand and labor costs. (p. 272)

Stress

  • * Joseph H. Boyett and Henry P. Conn, Workplace 2000 (1992):

    With these changes, tremendous responsibilities will be shifted to workers and their peers for planning, scheduling, organizing, directing, and controlling their own work process.
         This new and expanded role for employees will exert enormous pressures on employees and companies alike to invest in education and retraining. (p. 7)

  • * William H. Davidow and Michael S. Malone, The Virtual Corporation (1992):

    But the greatest daily challenge to the workers and the management that supports them will be dealing with the unpredictability of life in the virtual corporation, where perpetual flux will be the rule. If every revolution brings with it the potential for tragedy, then here is where it is most likely to occur.
          . . . even in the United States, there is a sizable percentage of people who are change aversive. . . . What happens to these people, many of them highly successful in the traditional firm? . . . those who once thrived may discover themselves disoriented, alienated, and overwhelmed by the new work style. (pp. 215-16)

The Critique of Postindustrial Business

  • * See Alan Liu's Palinurus Site (Suggested Readings > The Idea of Business > Critics of Business)

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Cyberpunk Fiction

The first note from Fredric Jameson's Postmodernism, or The Culture Logic of Late Capitalism (1991):

"This is the place to regret the absence from this book of a chapter on cyberpunk, henceforth,for many of us, the supreme literary expression if not of postmodernism, then of late capitalism itself."

Selected Bibliography
(see also online supplementary resources listed for this class on the Materials page)

  • Literary and cultural influences on cyberpunk
    • Thomas Pynchon, J.G. Ballard, "New Wave" Science Fiction, media, counterculture

  • "Canonical" authors
    • William Gibson
      • Neuromancer (NY: Berkley, 1984) (a Japanese translation by Hisashi Kuroma appeared in 1985)
      • Count Zero (NY: Arbor House, 1986)
      • Burning Chrome (NY: Arbor House, 1986)
      • Mona Lisa Overdrive (NY: Bantam, 1988)
      • Screenplay for Aliens III
      • (with Bruce Sterling) The Difference Engine (NY: Bantam, 1990)
      • Virtual Light (NY: Bantam, 1993)
      • Idoru (NY: Berkley, 1996)
      • All Tomorrow's Parties (NY: G.P. Putnam's Sons, 1999)
      • Agrippa (A Book of the Dead), engravings by Dennis Ashbaugh (NY: Kevin Begos Publishing, 1992)

    • Bruce Sterling
      • The Artificial Kid (NY: Ace, 1980)
      • Schismatrix (NY: Arbor House, 1985)
      • ed., Mirrorshades: The Cyberpunk Anthology (NY: Arbor House, 1986)
      • Islands in the Net (NY: Morrow, 1988)
      • Crystal Express (Sauk City, Wisc.: Arkham House, 1989)
      • Holy Fire (NY: Bantam, 1996)
      • The Hacker Crackdown: Law and Disorder on the Electronic Frontier (New York: Bantam, 1992); also available online as freeware from numerous sources, including versions with a Preface and Epilogue added in 1994 (e.g., <http://www.lysator.liu.se/etexts/hacker/>)

    • Neal Stephenson
      • Snow Crash (NY: Bantam, 1992)
      • The Diamond Age, or, A Young Lady's Illustrated Primer (NY: Bantam, 1995)
      • Cryptonomicon (NY: Avon, 1999)
      • In the Beginning Was the Command Line (New York: Avon, 1999); also downloadable as a zipped text file from <http://www.cryptonomicon.com/beginning.html>

  • Some authors sharing a similar "cyber" and/or "punk" universe:
    • Greg Bear, Blood Music (NY: Arbor House, 1985)
    • Pat Cadigan
      • Mindplayers (NY: Bantam, 1987)
      • Synners ((NY: Bantam, 1991)
    • Greg Egan, Diaspora (NY: Harper, 1998)
    • Jeff Noon, Nymphomation (Trafalgar, 2000)
    • Rudy Rucker
      • Software (NY: Ace, 1982)
      • Wetware (NY: Avon, 1988)

  • Affiliates in Postmodern Literature
    • Kathy Acker, Empire of the Senseless (NY: Grove, 1988)
      [includes piratical/parodic rewrite of the Panther Moderns episode from Neuromancer)

      [Acker's work belongs among many works of mainstream, postmodern fiction that have contributed and/or borrowed motifs from SF: e.g., Thomas Pynchon, J. G. Ballard, Don DeLillo, Robert Stone, William T. Vollmann]

  • Selected Secondary Works
    • Larry McCaffery, ed., Storming the Reality Studio: A Casebook of Cyberpunk and Postmodern Science Fiction (Durham: Duke Univ. Press, 1991); contains a nice selection of essays and interviews on cyberpunk. Esp. useful:
      • Istvan Csicsery-Ronay, Jr., "Cyberpunk and Neuromanticism"
      • Veronica Hollinger, "Cybernetic Deconstructions: Cyberpunk and Postmodernism"
      • Brooks Landon, "Bet On It: Cyber/video/punk performance"
      • Timothy Leary, "The Cyberpunk: The Individual as Reality Pilot"
      • Larry McCaffery
        • "An Interview with William Gibson"
        • "Cutting Up: Cyberpunk, Punk Music, and Urban Decontextualizations"
      • Brian McHale, "POSTcyberMODERNpunkISM"
      • Bruce Sterling, "Preface" from Mirrorshades
      • Darko Suvin, "On Gibson and Cyberpunk SF"
      • Takayuki Tatsumi, "The Japanese Reflection of Mirrorshades"

    • Andrew Ross, "Cyberpunk in Boystown," in his Strange Weather: Culture, Science, and Technology in the Age of Limits (London: Verso, 1991) [an acid critique of cyberpunk in the mode of British Retro-Marxist meets North American Cyber-Macho-Boys from Suburbia]

    • Scott Bukatman
      • Terminal Identity: The Virtual Subject in Postmodern Science Fiction (Durham, NC: Duke Univ. Press, 1993)
      • "Gibson's Typewriter," South Atlantic Quarterly 92 (1994): 627-45

    • Michael Benedict, ed., Cyberspace: First Steps (Cambridge, Mass.: MIT Press, 1992) [on the construction of computer "cyberspace"]
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Neuromancer: A Counter-Imagination of Postindustrialism

Important Point Written in the 1980s-90s during the same period as the encounter of American corporations with the new Japanese business model, global competition, restructuring, knowledge work, and IT, cyberpunk is the literary equivalent of books like Workplace 2000 or The Virtual Corporation or The Road Ahead.

It is a "near-future" prophecy or imagination of postindustrialism:

  • An imagination of postindustrial mass consumerism

    • The world as "Biz" (p. 145): Freeside station as giant mall or Hotel Bonaventure

    • The world as Media:

      • old media (TV, film, books and magazines, Ashpool's dead-media collection) and new media (simstim)
      • Gibson's characters as media pastiches ("cowboy," "gangster," "moll," "samurai") (p. 213)
      • the Panthern Moderns as terrorist media artists
      • Wintermute's avatars

        from Larry McCaffery's interview with William Gibson (Aug. 1986), p. 265:

        LM: There are so many references to rock music and television in your work that it sometimes seems your writing is as much influenced by MTV as by literature. What impact have other media had on your sensibility?

        WG: Probably more than fiction. . . . I've been influenced by Lou Reed, for instance, as much as I've been by any "fiction" writer. I was going to use a quote from an old Velvet Underground song—"Watch out for worlds behind you" (from "Sunday Morning")—as an epigraph for Neuromancer.


  • An imagination of postindustrial corporatism

    • Life in the "arcology" (pp. 37, 203); cf. Neal Stephenson

    • Global competition (fusion culture: Americas, Europe, East) (pp. 9, 19)

    • Creative destruction with a vengeance

    • Knowledge work ("Johnny Mnemonic") [extrapolated into a future of "smart" bodywork, or biotech: cyborg implants, medical tech; cf., Bruce Sterling's Holy Fire]

    • Restructuring: Gibson's meditation on the corporate organizational form (to be discussed later)

    • Teamwork: Case's multidisciplinary work "team"
      • facilitator: Armitage
      • IT specialist: Case
      • Security: Molly
      • Electronic countermeasures: Finn
      • Con man/salesman: Riviera
      • Transportation: Maelcum (of Zion)
      • Consultant: Pauly McCoy (aka Dixie, Flatline)
      • Outsourced media specialists: Panthern Moderns

    • Information Technology ("cyberspace," "the matrix")

  • But also a counter-imagination of postindustrialism

      • Countercultural perspective (Beat/Hippie culture as manifested in drugs and hacking; silicon the ultimate drug, pp. 4-5)
      • Subcultural perspective (youth subcultures, p. 58; reggae subculture)
      • Life on the "Street": the perspective of the permanently downsized, temped, flex-timed, and stressed
      • IT as subversive: street tech (p. 11; Gibson, "the street finds its own uses for things; quoted in Sterling, Mirrorshades, p. xiii)

  • All reflected in the "special effects" or "style" of the novel

    • Postmodern media collage (the Panther Moderns, p. 62) (Gibson's hypertextual narrative style: jumping, cutting, "flipping")

    • A "patchwork" world underlying the media collage (pp. 103, 176, 48; "dub," p. 104), cf. "the bridge" in Gibson's Virtual Light (p. 70)

    • The synaesthetic impact on the body (pp. 31, 154, 241/244)
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References

  • Selected bibliography on Cyperpunk Fiction (see above)

Related Links Supplementary links for this class on Study Materials page

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These class notes are for a course in the Transcriptions Project | Page content by Alan Liu | 2/26/01 | [Top]