Home Page for Literature & the Culture of Information, Alan Liu, English 25
Notes for Class 23
This page contains materials intended to facilitate class discussion (excerpts from readings, outlines of issues, links to resources, etc.). The materials are not necessarily the same as the instructor's teaching notes and are not designed to represent a full exposition or argument. This page is subject to revision as the instructor finalizes preparation. (Last revised 3/8/01 ) (recommended browser)

Important Point = one of the main points of the lecture
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Some Reference Points for Discussion


Preliminary Class Business

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Last Section of Our Course: The "State of the Art"
(New Directions in Literature and Art of Information Culture)

     Preview of argument in the last two weeks of the course:
  • Bringing the history of information up to the present: from information as mainframe computing to information as networking:
20th-Century Paradigms of Information
Paradigm Signature Technologies Logical Architecture Peak Epoch (Period of Monopolistic or Cartel Dominance)
Information as Communication Telecom, Radio, Cryptography Transmission Model 1940s-70s
(ATT breakup in 1984)
Information as Mass Media Radio, TV, Magazines Broadcast Model 1950s-1970s
* Information as Mainframe Computing Mainframes and Minicomputers, Databases Centralized information services
* Information as Networking PC's, Networks, Hypertext, Graphical User Interface (GUI) Client/Server Architecture 1980s-2000s
  • Current directions in the literature and art of network culture:

    • Hypertext fiction
    • Virtual reality as a medium for literature and art?
    • Machine art
    • The everyday art of "cool"


Epigraphs for this section of the course

"Network culture is an othermindedness, a murky sense of a newly evolving consciousness and cognition alike, lingering like a fog on the lowlands afer the sweep of light has cleared the higher prospects. The same or a like fog increasingly seems to cling in the folds of the brain. We ache with it, almost as if we could feel the evolution of consciousness in the same way a sleeping adolescent feels the bone ache of growing pains as if in a dream."

Michael Joyce, Othermindedness: The Emergence of
Network Culture
(2000)

"The kaleidoscopic power of the computer allows us to tell stories that more truly reflect our turn-of-the-century sensibility. We no longer believe in a single reality, a single integrating view of the world, or even the reliability of a single angle of perception. Yet we retain the core human desire to fix reality on one canvas, to express all of what we see in an integrated and shapely manner. The solution is the kaleidoscopic canvas that can capture the world as it looks from many perspectives—complex and perhaps ultimately unknowable but still coherent."

Janet H. Murray, Hamlet on the Holodeck: The Future of
Narrative in Cyberspace
(Cambridge, MA: MIT Press, 1997)

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The History of Computing I: The Age of the Mainframe

We can begin an abbreviated history of computing by focusing on the mainframe paradigm that dominated from the 1950's through 1970's (and that preceded the subsequent network paradigm):

  • Progenitor Developments

    • Early to Mid 19th Century: Charles Babbage and the Difference and Analytical Engines
    • Early 19th Century: the Jacquard Loom and the punch-card system
    • 1880-1911: Herman Hollerith, the Tabulating Machine Company (later IBM), and automated punch-card calculation
    • 1935-43: Early computers, e.g., the IBM Harvard Mark I

  • World War II to 1952

    • ENIAC (Electronic Numerical Integrator and Computer), EDVAC, John von Neumann, and the stored program ("memory") concept (invention of the modern computer architecture)
    • Alan Turing and the Bletchley Park military cryptography center in England (automated code-breaking machinery)
    • Post-war commercial computer development: UNIVAC, IBM's CPC (Card-Programmed Calculator)

  • The Mainframe Era: Late 1950's to late 1970's (Shoshanna Zuboff: the "informating" era)

    • 1959: IBM Model 1401 with "chain" printer (IBM estimated sales of about 1,000 machines; 12,000 eventually sold to businesses)
    • 1964: IBM System/360

      The Mainframe Paradigm:

      • Hardware: central computer, dumb terminals

      • Software: "vertical" applications

      • Theater of Operation: the "vertically-integrated" company

      • Typical Social Organization: MIS Departments (Management Information Services), data-entry clerical pools

      • Typical Applications: CNC (Computer Numerically Controlled) manufacturing, database record-keeping (see Shoshana Zuboff on "informating")

      Compare Networking Paradigm


    • Representations of the mainframe in the arts, humanities, cultural studies:

      • Colossus: The Forbin Project (1969)
      • 2001: A Space Odyssey (1968) [HAL] [Monolith]
      • Mark Poster, The Second Media Age (Cambridge: Polity, 1995), p. 86: "The population is now cognizant of being surveilled constantly by databases and it apparently feels ill at ease as a result. Database anxiety has not of yet developed into an issue of national political prominence but it is clearly a growing concern of many and bespeaks a new level of what Foucault calls the normalization of the population" (Poster is discussing the database as "super-panopticon")
      • Michel Foucault, Discipline and Punish: The Birth of the Prison, trans. Alan Sheridan (New York: Vintage, 1979)
      • Jeremy Bentham, The Works of Jeremy Bentham, vol. 4 (Edinburgh: William Tait, 1843) (on the Panopticon)
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The History of Computing II: The Age of Personal Computing & Networking

Tthe landscape of information was altered in the 1980s and 1990s when the convergence of the personal computer and networking created a new kind of computing:

  • Foundational technologies of the 1960's-70's

    • microprocessor
    • digital telecom switch
    • optical fiber
    • graphical user inferface (GUI)

  • 1975-Present: The Personal Computer

    • 1975: Altair 8800 (first microprocessor computer); Bill Gates and Paul Allen decide to develop a BASIC programming system for the machine; Microsoft formed in 1975; contracts with IBM in 1980 to create MS-DOS operating system

    • 1975: Creation of the Homebrew Computer Club in Menlo Park, CA (near Palo Alto and Stanford U.); Steve Jobs and Stephen Wozniak attend the Club meetings, create the first crude "Apple" in a few weeks; Apple II in 1976-77; Jobs visits Xerox Parc in 1979 and sees the future of the GUI interface; Apple's Macintosh computer in 1984

    • 1978-80: Creation of the early "killer apps" (applications) for the personal computer that would soon make it de rigeur in the business world: the spreadsheet (VisiCalc), word-processing (WordStar)

    • 1981: IBM's PC Personal Computer introduces personal computing to the workplace (by 1984, 35% of the business information technology market is captured by PCs)

    • 1981-Present: increasing power and speed of personal computers; dominance of GUI (Graphical User Interface) operating systems such as Windows (Windows 1 appears in 1985, Windows 3 in 1990)

  • 1970-Present: The Network

    • Key developments of the 1970's:

      • Upgrading of telecom networks with electronic switches/routers and broadband transmission capabilities
      • 1970: Creation of the ARPAnet or ancestral Internet (one of the original four nodes of the net is UCSB)
      • 1973: Invention of Ethernet
      • 1974: Invention of TCP/IP protocol
      • Appearance of the modem

    • Key developments of the 1980's

      • Dominance of "client/server" paradigm in the office (as opposed to "dumb terminal/mainframe"); rise of LANs (Local Area Networks)
      • Rapid extension of WANs (Wide Area Networks), especially the Internet
      • Increase in modem speeds

  • 1990s: The Decade of Convergence (convergence of personal computing and WAN/telecom networking)

    • 1991: Commercial use of the Internet (previously a military and educational domain); privatization of the Internet "backbone" by 1995
    • 1992: Invention of World Wide Web
    • 1993-94: Mosaic and Netscape Web browsers. Key feature: brought navigation by GUI "windows" and by hypertext links together to create the now dominant information interface in the network age
    • Five million Internet hosts (servers) by 1995
    • TCP/IP used for the Internet now used in the LAN context to create "intranets"

The Networking Paradigm:

  • Hardware: client/server (powerful personal computer or workstation networked to a microprocessor-based server); routers, switches, name servers, etc. connecting between networks

  • Software: applications and processing distributed between client and server machines; interface uses GUI "windows" and/or hypertext links

  • Theater of Operation: the horizontal, cross-departmental, and global company networked to its suppliers, distributors, regional and global allies, and customers

  • Typical Social Organization: "flat organizations" staffed by "work teams"

  • Typical Applications: networked document, spreadsheet, or database work, increasingly tied together by TCP/IP and the Internet

Compare Mainframe Paradigm



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Definition of TCP/IP (the Internet protocol for "packet-switched" information transmission) from Microsoft Press Computer Dictionary, 3rd. ed. (Redmond, Wash.: Microsoft Press, 1997):

  • TCP: "The protocol within TCP/IP that governs the breakup of data messages into packets to be sent via IP, and the reassembly and verification of the complete messages from packets received by IP"
  • IP: "The protocol within TCP/IP that governs the breakup of data messages into packets, the routing of the packets from sender to destination network and station, and the reassembly of the packets into the original data messages at the destination."
  • Packet-Switching: "A message-delivery technique in which small units of information (packets) are relayed through stations in a computer network along the best route available between the source and the destination. A packet-switching network handles information in small units, breaking long messages into multiple packets before routing. Although each packet may travel along a different path, and the packets composing a message may arrive at different times or out of sequence, the receiving computer reassembles the original message correctly [ . . . ]. The Internet is an example of a packet-switching network."
  • Packet: "In packet-switching networks, a transmission unit of fixed maximum size that consists of binary digits representing both data and a header containing an identification number, source and destination addresses, and sometimes error-control data."

 

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The Aesthetic Impact of the GUI
(an extension of media design)

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The Aesthetic Impact of Hypertext


Questions We Ask of a Work of Hypertext Literature (A Handlist)

Question Type of Question
1 How does it work? Technology/Rhetoric
(on rhetoric of hypertext, see Espen Aarseth, pp. 90-92, and Gunnar Liestal, pp. 98 ff.)
2 What kind of work is it? Like what other works?
(cf., Aarseth, p. 71)
Genre/Form/Media
3 How do we know where to go? How do we know where we are? Where have we been? Navigation/Structure
4 Why keep going (from lexia to lexia)? Motive
5 How do we know we have reached the end? Navigation/Structure + Motive
6 What do we get out of it (the work as a whole)? Value
7 Is it literature?
?
8 Is it good literature? Aesthetic value
9 How can we bookmark, quote, or excerpt it? How can we talk about it? How can we talk about it together? (return to question #1) Critical/Pedagogical

    = questions commonly posed bythe theory and criticism of hypertext literature; roughly corresponds to the domain of traditional poetics and narratology
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CalifiaCalifia and the Ethos of Networking

  • Califia page Kaye: "hidden links that elude the mind but enlighten the fancy"

  • Califia page Kaye: "restore the connections, find the harmony beneath the fragments of song"

  • Califia page Augusta: "I am beginning to see the way Kaye links everything together"

  • Califia page Calvin: "I am arranging and linking the contributions of Augusta and Kaye"

  • Califia page Kaye: "The message in the embroidery can be recovered only in the fragments"
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References

History of Computing

  • Martin Campbell-Kelly and William Aspray, Computer: A History of the Information Machine (New York: BasicBooks / HarperCollins, 1996)
  • Paul E. Ceruzzi, A History of Modern Computing (Cambridge, Mass.: MIT Press, 1998)
  • Herman H. Goldstine, The Computer from Pascal to von Neumann (Princeton: Princeton Univ. Press, 1993)
  • Katie Hafner and Matthew Lyon, Where Wizards Stay Up Late: The Origins of the Internet (New York: Simon & Schuster, 1996)
  • Ken Polsson, Chronology of Events in the History of Microcomputers
  • Robert H'obbes' Zakon, Hobbes Internet Timeline 4.2
  • Stephen Segaller, Nerds 2.0.1: A Brief History of the Internet (New York: TV Books, 1998)

Hypertext Literature

Some Influential, Early Primary Works:
  • Michael Joyce, afternoon, a story (Watertown, MA: Eastgate Systems, 1986) (purchase from Eastgate)
  • Stuart Moulthrop, Victory Garden
  • Shelley Jackson, Patchwork Girl (Watertown, MA: Eastgate Systems, 1996) (Eastgate)
  • Mark Amerika, Grammatron

Some Notable Recent Primary Works:
  • Carolyn Guertin and Marjorie Coverley Luesebrink, The Progressive Dinner Party (2000) ("tour of the works of women who write hypertext and hypermedia literature on the WWW")

Home Pages of Some Leading Hypertext Authors/Critics:

Selected Publishers and Journals for Hypertext Literature:

Hypertext Literature Organizations, Programs, Events:

Secondary Resources (Bibliographies, Theory, Criticism):

M. D. Coverly (Marjorie Luesebrink)

Other Works

  • Michel Foucault, Discipline and Punish: The Birth of the Prison, trans. Alan Sheridan (New York: Vintage, 1979)
  • Jeremy Bentham, The Works of Jeremy Bentham, vol. 4 (Edinburgh: William Tait, 1843) (on the Panopticon)
  • Mark Poster, The Second Media Age (Cambridge: Polity, 1995)
  • Shoshana Zuboff, In the Age of the Smart Machine: The Future of Work and Power (New York: Basic Books, 1988)

Related Links Supplementary links for this class on Study Materials page

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These class notes are for a course in the Transcriptions Project | Page content by Alan Liu | 3/8/01 | [Top]