Home Page for Literature & the Culture of Information, Alan Liu, English 25
Notes for Class 21
This page contains materials intended to facilitate class discussion (excerpts from readings, outlines of issues, links to resources, etc.). The materials are not necessarily the same as the instructor's teaching notes and are not designed to represent a full exposition or argument. This page is subject to revision as the instructor finalizes preparation. (Last revised 2/28/01 ) (recommended browser)

Important Point = one of the main points of the lecture
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Some Reference Points for Discussion


Preliminary Class Business

  • Reading quizz this Friday
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A Short History of Graphic Design (continued)

  • Our topic this week: "media literacy":

  • From Avant-Garde to Corporate Style (Bauhaus, Swiss Style, International Style): The "Look and Feel" of Contemporary Corporate Graphic Design (continued from last lecture)

  • Impact of International Style graphic design on the "look and feel" not just of print-based media but of digital "information":

    Matthew G. Kirschenbaum:

    "A White Paper on Information" (1998): (quote)

    "The Other End of Print: David Carson, Graphic Design, and the Aesthetics of Media" (1999):

    "My basic contention is that information has now assumed visible and material form as a definable and even datable set of aesthetic practices; a visible spectrum of tropes, icons, and graphic conventions that collectively convey the notion of "information" to the eye of the beholder."



    The influence of International Style designers like Paul Rand and Eliot Noyes (and, in Europe, Josef Müller-Brockman) on corporations in the communications, electronics, and office-technology fields (e.g., CBS, ABC, Westinghouse, Olivetti, and, most influentially, IBM)

    The Graphic Design of Paul Rand:

    Paul Rand, examples of design  Paul Rand
    Paul Rand, designs for IBM  Paul Rand



    From the Design Tradition to the Web:

    Chasen, from Paul Rand, "A Designer's Art"
    Chasen, from Paul Rand, A Designer's Art, p. 201
    Figure from Darrell Sano's "Designing Large-Scale Web Sites"

    Figure from Darrell Sano's Designing Large-Scale Web Sites illustrating "Asymmetrical page layout using tables with no border" (p. 191)
    Paul's a Computer Geek Home Page
    (link to page)

    Paul's a Computer Geek, design page
    (link to page)



    Paul Schrank's Paul's a Computer Geek (home page and design page)
    Shauna Wright, Flaunt home page
    Shauna Wright, Flaunt home page
    (link to page, since redesigned)

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Anti-Design ("Post-Alphabetic" and Network-Age Graphic Design)

  • An analogy: the New Criticism and Language Poetry

    "L=A=N=G=U=A=G=E" poets (Charles Bernstein, Bob Perelman, Ron Silliman, Susan Howe, Bruce Andrews, Barrett Watten, Lyn Hejinian, etc.). A group of poets based in SF and some Eastern cities (Boston, Washington) who began publishing after 1976; over 150 books of poetry and criticism

  • The graphic design of David Carson, 1980s-1990s (Transworld Skateboarding, Beach Culture, Ray Gun) (examples, course login required)

  • Some other "New Wave," "Deconstructive," and post-computer graphic designers (examples, course login required)

  • early Wired Magazine (examples, course login required)

  • Kirschenbaum on the "look and feel" of information
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Matthew G. Kirschenbaum, "A White Paper on Information" (1998) (excerpts)

Information’s presence in the Sprint commercial has been aestheticized, and aestheticized in a radically visual manner. The computer-generated imagery is compelling and it is cool—"eye candy," in the contemporary vernacular. Nor is this an isolated phenomenon; aestheticized representations of information are ubiquitous in the contemporary media culture. From this I want to suggest that no full understanding of information in the present moment is possible absent recourse to the disciplinary methodologies that have given us our most sophisticated analytical tools for understanding visual structures of representation—art history, film studies, graphic design, iconology, and visual semiotics, to name the most important.

From this I will contend that the consequence of much of the computer science done in the last quarter of the twentieth century, and more specifically of the so-called "Information Age"—an appellation introduced in H. Marshall McLuhan’s Understanding Media, and which gained common currency in the early 1980s—is not only that we have more information, and not only that we can relay it more quickly and more efficiently and more economically between geographical locales that are more spatially disparate, but also that information itself has undergone a basic ontological shift. If the pronoun "itself" seems odd or out of place when subordinated to "information" in the preceding sentence, it is only because we are not used to thinking of information as possessed of any inherent qualities—a compelling but none the less historically specific view that was first introduced by Shannon at Bell Labs in 1949 when information was explicitly defined as a function of accurately transmitting messages independently of "meaning." That particular formulation is still relevant to the extent that electrical engineers and computer scientists rely on it as a basic tenet of systems architecture. But it seems to me to do little to capture the rich information-based imagery of the Sprint commercial, and still less to explain what a visualization textbook might mean when its authors characterize information as a unique way of seeing. Though it is true, as we know from Edward Tufte’s expansive studies, that we have always possessed heuristics for "envisioning information," in recent years this phrase has been literalized by rapid technical advances in computer science: both the widespread proliferation of graphical user interfaces, and more specifically the tremendous growth in such fields as computer modeling, simulation, and visualization.

"Hard data" of the sort I have been describing—either models, renderings, and visualizations, or the aestheticized constructions in the Sprint commercial—may soon be the only forms in which "information" is meaningful or even recognizable. [ . . . ] Yet, at precisely the moment data becomes invested with visual form as information, so too does it assume a cloak of representational artifice, thus taking its place in the multifaceted media array that has defined the popular contexts of the Information Age.

Here I want to argue that graphic design is actually possessed of a deeper and much more specific import for critical observers of the new media: that it is in fact the single most important arena in which the public learns to recognize the look and feel of information qua information.

As much or more than any of the scores of better-known prophets and pundits of the Information Age, it seems to me that Hofstadter has succeeded in putting his finger on one of the central dynamics of our times: that "information," which was once explicitly defined by computer scientists as a quality independent or indeed exempt from meaning has now, as a direct consequence of advances in computing technology, become meaningful in and of itself. By this I mean not that data is useful or intelligible without context and structure, but rather that the continuum involved in the creation of meaning through the process of interpreting data now encompasses degrees of abstraction and representational artifice which would have heretofore been considered "meaningful" only after the prior imposition of some second-order procedure or analysis.

[histograms of .gif and .jpg files] ["accidents of digital reproduction"]
An additional point of interest emerges from the visual glyph that is the histogram itself. Its spikes and valleys can be usefully understood not just as an abstract projection of the image, but also as an alternative and equally authoritative rendering of its underlying data structure. This is how the image "looks" to the computational algorithm that produced the histogram, and though the histogram might make make little sense to an untrained human eye, it makes a great deal of sense to the machine. The histogram suggests that we would be well advised to evaluate digital images and objects in a number of different informational states, any one of which can be said to be the image at a given moment and only one of which is the normative view. I say this not to be perverse, but because such an observation seems to me the unavoidable conseuqeunce of following the logic of what Nicholas Negroponte calls "being digital" to its inevitable conclusion. That is to say, just as electronic artifacts are capable of endless permutations by virtue of their underlying homogeneity as binary code—a fact often celebrated by boosters of the medium like Negroponte—so too are they capable of manifesting themselves in a variety of different representational configurations, only some of which may be said to corrrespond to those representational configurations (say a facsimile reproduction) which we have found to be valuable—or let us say "informative"—in our encounters with analog phenomena. If, as Baudrillard states, "A possible definition of the real is: that for which it is possible to provide an equivalent representation," we might also say that "a possible definition of the real is: that for which it is possible to provide an equally real altnernative presentation."

Computer-generated imagery will constitute an ever-expanding field of our vision—as the data visualizations I have been discussing above amply demonstrate, for they subordinate information "itself" to the various conventions of representational artifice. Because of this I am convinced that aesthetics and visual form will be the most vital site for information and media studies in the coming years; no media, by definition, can exist without mediation, and the willful suppression of mediation cannot be achieved without a simultaneous surrender of knowledge concerning the relationships among various material technologies, their implementation, and ourselves.

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References


Related Links Supplementary links for this class on Study Materials page

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These class notes are for a course in the Transcriptions Project | Page content by Alan Liu | 2/28/01 | [Top]