Home Page for Literature & the Culture of Information, Alan Liu, English 25
Notes for Class 10
This page contains materials intended to facilitate class discussion (excerpts from readings, outlines of issues, links to resources, etc.). The materials are not necessarily the same as the instructor's teaching notes and are not designed to represent a full exposition or argument. This page is subject to revision as the instructor finalizes preparation. (Last revised 1/27/01 ) (recommended browser)

Important Point = one of the main points of the lecture
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Some Reference Points for Discussion


Preliminary Class Business

  • Required text now in at the UCEN Bookstore: Walter Ong, Orality and Literacy: The Technologizing of the Word
  • Bookstore will begin returning books to publishers on Monday.
  • Web-authoring workshop, Monday, Feb. 5th, 1-4, in South Hall 2509
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Neuromancer: A Counter-Imagination of Postindustrialism

Important Point Written in the 1980s-90s during the same period as the encounter of American corporations with the new Japanese business model, global competition, restructuring, knowledge work, and IT, cyberpunk is the literary equivalent of books like Workplace 2000 or The Virtual Corporation or The Road Ahead.

It is a "near-future" prophecy or imagination of postindustrialism:

  • An imagination of postindustrial mass consumerism

    • The world as "Biz" (p. 145): Freeside station as giant mall or Hotel Bonaventure

    • The world as Media:

      • old media (TV, film, books and magazines, Ashpool's dead-media collection) and new media (simstim)
      • Gibson's characters as media pastiches ("cowboy," "gangster," "moll," "samurai") (p. 213)
      • the Panthern Moderns as terrorist media artists
      • Wintermute's avatars

        from Larry McCaffery's interview with William Gibson (Aug. 1986), p. 265:

        LM: There are so many references to rock music and television in your work that it sometimes seems your writing is as much influenced by MTV as by literature. What impact have other media had on your sensibility?

        WG: Probably more than fiction. . . . I've been influenced by Lou Reed, for instance, as much as I've been by any "fiction" writer. I was going to use a quote from an old Velvet Underground song—"Watch out for worlds behind you" (from "Sunday Morning")—as an epigraph for Neuromancer.


  • Important Point An imagination of postindustrial corporatism (compare principles of "workplace 2000")

    • Life in the corporate "arcology" and "zaibatsu" (pp. 37, 203)

      Paolo Soleri's Arcosanti Project: The Hyper Building "Arcology"

      Zaibatsu: "A Japanese conglomerate or cartel [Japanese zai wealth . . . batsu powerful person or family . . ." (American Heritage Talking Dictionary, ver. 4.0)

      cf. Neal Stephenson's "phyles" and "claves" in The Diamond Age (1995), pp. 260-61:
            "Why do the Vickys have such a big clave?" Nell asked. . . .
            "Well, each phyle has a different way, and some ways are better suited to making money than others, so some have a lot of territory and others don't"
            "What do you mean, a different way?"
            "To make money you have to work hard—to live your life a certain way. The Atlantans [Vicky's] all live that way, it's part of their culture. The Nipponese too. So the Nipponese and the Atlantans have as much money as all the other phyles put together."


    • Global competition (fusion culture: Americas, Europe, East) (pp. 9, 19)

    • Creative destruction with a vengeance

    • Knowledge work ("Johnny Mnemonic") [extrapolated into a future of "smart" bodywork, or biotech: cyborg implants, medical tech; cf., Bruce Sterling's Holy Fire]

    • Restructuring: Gibson's meditation on the corporate organizational form (to be discussed later)

    • Teamwork: Case's multidisciplinary work "team"
      • facilitator: Armitage
      • IT specialist: Case
      • Security: Molly
      • Electronic countermeasures: Finn
      • Con man/salesman: Riviera
      • Transportation: Maelcum (of Zion)
      • Consultant: Pauly McCoy (aka Dixie, Flatline)
      • Outsourced media specialists: Panthern Moderns

    • Information Technology ("cyberspace," "the matrix")
      (An Atlas of Cyberspaces)

      Neuromancer, p. 51:

      "Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts. . . . A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding. . . ."

      Michael Benedict, ed., Cyberspace: First Steps (Cambridge, Mass.: MIT Press, 1992) [on the construction of computer "cyberspace"]



  • Important Point But also a counter-imagination of postindustrialism

      • Countercultural perspective (Beat/Hippie culture as manifested in drugs and hacking; silicon the ultimate drug, pp. 4-5)

      • Subcultural perspective (youth subcultures, p. 58; reggae subculture)

        from Larry McCaffery's interview with William Gibson (Aug. 1986), p. 269:

        WG:  . . . A lot of the language in Neuromancer and Count Zero that people think is so futuristic is probably just 1969 Toronto dope dealers' slang, or biker talk.



      • Life on the "Street": the perspective of the permanently downsized, temped, flex-timed, and stressed (contrasted with the regimented counter-corporate world of organized crime, the Yakuza)

      • Subversive and black-market IT: street tech (p. 11) (Gibson, "the street finds its own uses for things"; quoted in Sterling, Mirrorshades, p. xiii)

  • All presented viscerally in the "style" or "special effects" of the novel
    Cf., Blade Runner (Ridley Scott, Dir., 1982): "Tyrell Corporation" | street scenes | various scenes

    • Neuromancer is a "patchwork" world underlying the media collage (pp. 103, 176, 48; "dub," p. 104), cf. "the bridge" in Gibson's Virtual Light (p. 70)

    • The synaesthetic impact on the body (pp. 31, 154, 241/244)

    • General principle of the work's style: a formal dialectic of sharply-focused, autonomous fragments vs. flow, fluidity (pp. 154; cf., the cloisonné head and the novel's concept of automata, p. 74)

    • Gibson's hypertextual narrative style: jumping, cutting, "flipping" (cf., the Panther Moderns, p. 62; hacking, p. 167)

      from Larry McCaffery's interview with William Gibson (Aug. 1986), p. 277:

      WG:  . . . When I said I was prone to information sickness, I meant I sometimes get off on being around a lot of unconnected stuff—but only certain kinds of stuff, which is why I'm having trouble handling the input right now. I have a friend, Tom Maddox, who did a paper on my work. He's known what I've been up to for a long time—he says I display "a problematic sensitivity to semiotic fragments." That probably has a lot to do with the way I write—stitching together all the junk that's floating around in my head. One of my private pleasures is to go to the corner Salvation Army thrift shop and look at all the junk. . . .


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Neuromancer: Identity in the Postindustrial Age

What the novel is "about" as presented at the level of character development: Who am I? What does it mean to be an individual in this world? Can one be an individual in this world?

  • The novel's examples of how not to live in the postindustrial age: people who do not hold together as individuals

    • "the sarariman"
    • Armitage/Corto, the "organization man" (p. 84) as schizo
    • Lady 3Jane, clones (p. 217) and perversity
    • Wintermute/Neuromancer under Turing Law (p. 132)

  • How to live in the postindustrial age?

(to be continued: See notes for Class 11)

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References


Related Links Supplementary links for this class on Study Materials page

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These class notes are for a course in the Transcriptions Project | Page content by Alan Liu | 2/26/01 | [Top]