Some
Reference Points for Discussion
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Toward an Immersive Fiction (some
readings)
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Immersive Fiction:
space: navigation, structure
multimedia rendering: visualization, sound
interaction
(cf., UCSB
Research Center for Virtual Environments and Behavior:
space, rendering, interaction)
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Literature:
language
narrative
imagery
rhetoric
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Remediational Influences:
modern: photography, radio, film
postmodern: TV, video, cable, CDs, architecture, computer
games, Web
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orality
chirography
print
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Social-Economic Context:
"late-capitalism" / postindustrialism
/ postmodernism
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capitalism
industrialism
liberalism
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A Practicuum in Hyperspace
Annunciation Icon, fourteenth century
(National Museum, Ohrid)
Fra Angelico, Annunciation,
1438-45 (fresco, Museum of San Marco, Florence)
Domenico Veneziano, Annunciation,
c. 1445 (Fitzwilliam Museum, Cambridge, UK)0
Frank Gehry House, Santa Monica Images: A
B
C D
E
Rem Koolhaas, City
of the Captive Globe, from Delirious
New York: A Retroactive Manifesto for Manhattan (New York:
Oxford Univ. Press, 1978)
Bryan Maycock, "Screen
Dependency Syndrome: Attention & Perception"
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Brief excerpts from interview with creators of Riven.
Rick Barba, Riven: The Sequel to Myst: The Official Strategy
Guide (Rocklin, CA: Prima, 1997), pp. 193, -95:
Q. The images in both Myst
and Riven are gorgeous, but more importantly, the pictures
themselves tell a storya story with remarkable depth. One
could argue that topography and architecture actually tell the
bulk of the story in Riven. Is your focus on such visual
storytelling by design?
A. Richard Vander Wende: Yes, one
of the inherent strengths of this type of non-linear experience
is that the participant's relationship with the environment can
be much more intimate than it can with traditional linear media.
One of our conscious goals with Riven was to imbue the
environment with as much story as we could: we were curious as
to what the possible cumulative effects of this would be. Would
it be possible to communicate enough material that the participant
might conceivably begin to feel emotions? It was an intriguing
idea, and we only scratched the surface of it.
Q. Do you play many computer games?
If so, do you have any favorite games?
A. Richard Vander Wende: Not really.
Robyn and I are not really into games of any kind. We're more
interested in building worlds. To us, Myst and now Riven
are not 'games' at all, we certainly didn't think of them as such
as we were working on Riven. They're more like virtual
theme parks or something . . . I wish there
was a better term for these things because I think the word 'game'
is kind of misleading, especially to those non-gamers who are
looking at these things from the outside, trying to figure out
if it's something that they might enjoy or not.
Q. [ . . . ]
If you could write an authoritative strategy guide to Riven
(or Myst), how would you approach it? What would you include?
A. Rand Miller: Any kind of guide
to Riven or Myst would be based on one person's
experience. That's what I would want to follow. It would give
me insight into what someone else did that might help me with
my journey. But it's just what they did, what they thought, what
they saw, it doesn't imply that it's the right way, just one person's
journey through the world. But of course the best way is to avoid
using the guide at all. Just ake your time and enjoy the journey.
[ . . . ]
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Janet H. Murray, "Immersion," in Hamlet on the Holodeck:
The Future of Narrative in Cyberspace (Cambridge, MA: MIT
Press, 1997)
Jonathan Steur, "Defining Virtual Reality," Journal of Communication
42 (1992): 79-90
Slavoj Zizek, "From Virtual Reality to the Virtualization of Reality"
(1996), in Timothy Druckrey, ed., Electronic Culture: Technology
and Visual Representation (Aperture, 1996)
Jay David Bolter and Richard Grusin, Remediation: Understanding
New Media (Cambridge, Mass.: MIT Press, 1999)
David Harvey, The Condition of Postmodernity: An Enquiry into
the Origins of Cultural Change (Oxford: Basil Blackwell, 1989)
Edward W. Soja, Postmodern Geographies: The Reassertion of
Space in Critical Social Theory (London: Verso, 1989)
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