Some
Reference Points for Discussion
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Questions We Ask of a Hypertext Work (A Handlist)
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Question |
Type of Question |
| 1 |
How does it work? |
Technology/Rhetoric
(on rhetoric of hypertext, see Espen Aarseth,
pp. 90-92, and Gunnar Liestal, pp. 98 ff.) |
| 2 |
What kind of work is it? Like what other
works?
(cf., Aarseth, p. 71) |
Genre/Form/Media |
| 3 |
How do we know where to go? How do we know
where we are? Where have we been? |
Navigation/Structure |
| 4 |
Why keep going (from lexia to lexia)? |
Motive |
| 5 |
How do we know we have reached the end? |
Navigation/Structure + Motive |
| 6 |
What do we get out of it (the work as a
whole)? |
Value |
| 7 |
Is it literature? |
?
|
| 8 |
Is it good literature? |
Aesthetic value |
| 9 |
How can we bookmark, quote, or excerpt it?
How can we talk about it? How can we talk about it together?
(return to question #1) |
Critical/Pedagogical |
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= questions commonly posed by
the theory and criticism of hypertext literature; roughly
corresponds to the domain of traditional poetics and narratology |
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Claude Lévi-Strauss, "The Structural Study of Myth," Structural
Anthropology, trans. Claire Jacobson and Brooke Grundfest
Schoepf (New York: Basic Books, 1963), pp. 206-31 (cf.,
Janet H. Murray on computer games as "symbolic dramas"
in Hamlet on the Holodeck, pp. 142 ff.)
The [Oedipus]
myth will be treated as an orchestra score would be if it were
unwittingly considered as a unilinear series; our task is to reestablish
the correct arrangement. Say, for instance, we were confronted
with a sequence of the type: 1, 2, 4, 7, 8, 2, 3, 4, 6, 8, 1,
4, 5, 7, 8, 1, 2, 5, 7, 3, 4, 5, 6, 8 . . . ,
the assignment being to put all the 1's together, all the 2's,
the 3's, etc.; the result is a chart:
| 1 |
2 |
|
4 |
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7 |
8 |
| |
2 |
3 |
4 |
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6 |
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8 |
| 1 |
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4 |
5 |
|
7 |
8 |
| 1 |
2 |
|
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5 |
|
7 |
|
| |
|
3 |
4 |
5 |
6 |
|
8 |
We shall attempt
to perform the same kind of operation on the Oedipus myth, trying
out several arrangments of the mythemes until we find one which
is in harmony with the principlies enumerated above. Let us supposed,
for the sake of argument, that the best arrangement is the following
(although it might certainly be improved with the help of a specialist
in Greek mythology):
| 1 |
2 |
3 |
4 |
| Cadmos seeks his sister Europa,
ravished by Zeus |
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Cadmos kills the dragon |
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The Spartoi kill one another |
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Labdacos (Laios' father) = lame (?) |
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Oedipus kills his father, Laios |
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Laios (Oedipus' father) = left-sided
(?) |
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Oedipus kills the Sphinx |
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Oedipus = swollen-foot (?) |
| Oedipus marries his mother, Jocasta |
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Eteocles kills his brother, Polynices |
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| Antigone buries her brother, Polynices,
despite prohibition |
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We thus find
ourselves confronted with four vertical columns, each of which
includes several relations belonging to the same bundle. Were
we to tell the myth, we would disregard the columns and
read the rows from left to right and from top to bottom. But if
we want to understand the myth, then we will have to disregard
one half of the diachronic dimension (top to bottom) and read
from left to right, column after column, each one being considered
as a unit.
All the relations
belonging to the same column exhibit one common feature which
it is our task to discover. For instance, all the events grouped
in the first column on the left have something to do with blood
relations which are overemphasized, that is, are more intimate
than they should be. Let us say, then, that the first column has
as its common feature the overrating of blood relations.
It is obvious that the second column expresses the same thing,
but inverted: underrating of blood relations. The third
column refers to monsters being slain. As to the fourth, a few
words of clarification are needed. The remarkable connotation
of the surnames in Oedipus father-line has often been noticed.
However, linguists usually disregard it, since to them the only
way to define the meaning of a term is to investigate all the
contexts in which it appears, and. personal names, precisely because
they are used as such, are not accompanied by any context. With
the method we propose to follow the objection disappears, since
the myth itself provides its own context. The significance is
no longer to be sought in the eventual meaning of each name, but
in the fact that all the names 'have a common feature: All the
hypothetical meanings (which may well remain hypothetical) refer
to difficulties in walking straight and standing upright.
What then is
the relationship between the two columns on the right? Column
three refers to monsters. The dragon is a chthonian being which
has to be killed in order that mankind be born from the Earth;
the Sphinx is a monster unwilling to permit men to live. The last
unit reproduces the first one, which has to do with the autochthonous
origin, of mankind. Since the monsters are overcome by men,
we may thus say that the common feature of the third column is
denial of the autochthonous origin of man.
This immediately
helps us to understand the meaning of the fourth column. In mythology
it is a universal characteristic of men born from the Earth that
at the moment they emerge from the depth they either cannot walk
or they walk clumsily. This is the case of the chthonian beings
in the mythology of the Pueblo: Muyingwu, who leads the emergence,
and the chthonian Shumaikoli are lame ("bleeding-foot," "sore-foot").
The same happens to the Koskimo of the Kwakiutl after they have
been swallowed by the chthonian monster, Tsiakish: When they returned
to the surface of the earth "they limped forward or tripped side
ways." Thus the common feature of the fourth column is the
persistence of the autochthonous origin of man. It follows
that column four is to column three as column one is to column
two. The inability to connect two kinds of relationships is overcome
(or rather replaced) by the assertion that contradictory relationships
are identical inasmuch as they are both self-contradictory in
a similar way. Although this is still a provisional formulation
of the structure of mythical thought, it is sufficient at this
stage.
Turning back
to the Oedipus myth, we may now see what it means. The myth has
to do with the inability, for a culture which holds the belief
that mankind is autochthonous (see, for instance, Pausanias, VIII,
xxix, 4: plants provide a model for humans), to find a
satisfactory transition between this theory and the knowledge
that human beings are actually born from the union of man and
woman. Although the problem obviously cannot be solved, the Oedipus
myth provides a kind of logical tool which relates the original
problemborn from one or born from two?to the derivative
problem: born from different or born from same? By a correlation
of this type, the overrating of blood relations is to the underrating
of blood relations as the attempt to escape autochthony is to
the impossibility to succeed in it. Although experience contradicts
theory, social life validates cosmology by its similarity of structure.
Hence cosmology is true.
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Espen J. Aarseth on "Aporia" and "Epiphany,"
Cybertext: Perspectives on Ergodic Literature, pp. 91-21:
What we identify as fragments (what looks like fragments of a
narrative), or rather the act of (false) identification itself,
makes us look for a whole even, if there is no evidence that the
fragments ever constituted such a whole. This kind of impasse
is a main trope of Afternoon's literary machine: an aporia
in a very literal sense. In contrast to the aporias experienced
in codex literature, where we are not able to make sense of a
particular part even though we have access to the whole text,
the hypertext aporia prevents us from making sense of the whole
because we may not have access to a particular part. Aporia here
becomes a trope, an absent pièce de résistance rather
than the usual transcendental resistance of the (absent) meaning
of a difficult passage.
Complementary to this trope stands another: the epiphany. This
is the sudden revelation that replaces the aporia, a seeming detail
with an unexpected, salvaging effect: the link out. The hypertext
epiphany, unlike James Joyce's "sudden spiritual manifestation"
(Abrams 1981, 54), is immanent: a planned construct rather than
an unplanned contingency. Together, this pair of master tropes
constitutes the dynamic of hypertext discourse: the dialectic
between searching and finding typical of games in general. The
aporia-epiphany pair is thus not a narrative structure but constitutes
a more fundamental layer of human experience, from which narratives
are spun.
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J. Yellowtree Douglas, " 'How Do I Stop This Thing?':
Closure and Indeterminacy in Interactive Narratives," in
George P. Landow, ed., Hyper / Text / Theory, p. 185:
Our sense of arriving at closure is satisfied when we manage
to resolve narrative tensions and to minimize ambiguities, to
explain puzzles, and to incorporate as many of the narrative elements
as possible into a coherent patternpreferably one for which
we have a script gleaned from either life experience or encounters
with other narratives. Unlike most print narratives, however,
interactive narratives invite us to return to them again and again,
their openness and indeterminacy making our sense of closure inevitably
simply one "ending" among many. It is often impossible to distinguish
between explaining a work and exhausting its possibilities in
the sense of an ending we experience when we finish reading The
Good Soldier. My readings of Afternoon and WOE,
however, explain the versions of the texts I have experienced
without exhausting the number of other versions and explanations
I might experience on other readings. If we as readers truly do
long for a sense of an ending as we might for loaves and fishes,
it is not necessarily the definitive, death-like ending foreseen
by Benjaminit seems that merely a plausible version or versions
of the story among many will suffice equally well.
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Janet H. Murray, Hamlet on the Holodeck: The Future of Narrative
in Cyberspace:
(p. 128) When we are placed within a simulation environment
and allowed to experiment with changing a set of parameters as
we see fit (more nitrogen, less algae), we are acting more like
the leading partner in a Cajun dance, The crucial difference,
however, between folk art rituals and computerbased interactions
is that on the computer we encounter a world that is dynamically
altered by our participation. On the ballroom dance floor, we
can at most influence our partner, but the musicians and the rest
of the dancers remain relatively unaffected. Within the world
of the computer, however, when the right file opens, when our
spreadsheet formulas function correctly, or when the simulated
frogs flourish in the model pond, it can feel as if the entire
dance hall is at our command. When things are going right on the
computer, we can be both the dancer and the caller of the dance.
This is the feeling of agency.
(pp. 133-35)
But the unsolvable
maze does hold promise as an expressive structure. Walking through
a rhizome one enacts a story of wandering, of being enticed in
conflicting directions, of remaining always open to surprise,
of feeling helpless to orient oneself or to find an exit, but
the story is also oddly reassuring. In the rhizome, one is constantly
threatened but also continuously enclosed. The fact that the plot
will not resolve means that no irreparable loss will be suffered.
The narrator of Afternoon (discussed in chapter 2) will
not have to confront the fact of the morning's fatal accident
so long as the afternoon's evasive wanderings continue, and the
reader of Victory Garden does not have to accept the death
of an appealing character so long as there are multiple paths
to explore, including some that lead to alternate realities in
which she comes back home from the war. In both stories the reader
is protected from feeling the irreversibility of death by the
fact that the stories do not have to end there. [ . . . ]
The rhizome has
the same message. As we navigate its tangled, anxiety-laden paths,
enclosed within its shape-fitting borders, we are both the exasperated
parent longing for closure and separation and the enthralled child,
lingering forever in an unfolding process that is deeply comforting
because it can never end.
Giving Shape to Anxiety
Both the overdetermined form of the single-path maze adventure
and the underdetermined form of rhizome fiction work against the
interactor's pleasure in navigation. The potential of the labyrinth
as a participatory narrative form would seem to lie somewhere
between the two, in stories that are goal driven enough to guide
navigation but open-ended enough to allow free exploration and
that display a satisfying dramatic structure no matter how the
interactor chooses to traverse the space.
The key to creating
an expressive fictional labyrinth is arousing and regulating the
anxiety intrinsic to the form by harnessing it to the act of navigation.
(pp. 136-37) These violence-hub stories do not have a
single solution like the adventure maze or a refusal of resolution
like the postmodem stories; instead, they combine a clear sense
of story structure with a multiplicity of meaningful plots. The
navigation of the labyrinth is like pacing the floor; a physical
manifestation of the effort to come to terms with the trauma,
it represents the mind's repeated efforts to keep returning to
a shocking event in an effort to absorb it and, finally, get past
it. The retracing of the situation from different perspectives
leads to a continual deepening in the reader's understanding of
what has happened, a deepening that can bring a sense of resolution
but one that allows for the complexity of the situation and that
leaves the moment of shock unchanged and still central.
A linear story,
no matter how complex, moves toward a single encompassing version
of a complex human event. Even those multiform stories that offer
multiple retellings of the same event often resolve into a single
"true" versionthe viewpoint of the uninvolved eyewitness
or the actual reality the protagonists wind up in after the alternate
realities have collapsed. A linear story has to end in some one
place: the last shot of a movie is never a split screen. But a
multithreaded story can offer many voices at once without giving
any one of them the last word. This is a reassuring format for
encountering a traumatic event because it allows plenty of room
for conflicting emotions. It lets us disperse complex, intense
reactions into many derivative streams so that we do not have
to feel the full flood of sorrow all at once. The multithreaded
web story achieves coherent dramatic form by shaping our terror
into a pattern of exploration and discovery.
(pp. 161-62) [referring to a student hypertext story]
We see this tiny moment of connectedness from three points of
view: the mother's, the daughter's, and the cat's. This is an
intimate moment that might be presented in linear fiction, as
a domestic stream-of-consciousness narrative in the style of Virginia
Woolf. It could also be done as a telling dramatic gesture on
the stage or on film. But in digital form it takes on a different
power. The act of navigating from one consciousness to the other
reinforces the separateness of the three fragile creatures and
reenacts the gesture of connection. We are in the apartment with
them; we see them with the exterior clarity of a film and the
interiority of a novel. Such an expressive moment marks the emergence
of a new narrative convention, which we might call a panoramic
close-up (building on film techniques) or a composite epiphany
(building on short-story aesthetics). By rotating our point of
view at a single moment of dramatic illumination, we capture both
the shared reality and the separate experiences that compose it.
The kaleidoscopic power of
the computer allows us to tell stories that more truly reflect
our turn-of-the-century sensibility. We no longer believe in a
single reality, a single integrating view of the world, or even
the reliability of a single angle of perception. Yet we retain
the core human desire to fix reality on one canvas, to express
all of what we see in an integrated and shapely manner. The solution
is the kaleidoscopic canvas that can capture the world as it looks
from many perspectivescomplex and perhaps ultimately unknowable
but still coherent.
(p. 178-79) [referring to a hypothetical hypertext story
about a suicide:] Only after viewing all the stories, after repeating
the mourning process from each of the several viewpoints, would
we feel a larger catharsis: not an acceptance of Rob's death,
not an understanding of a single consistent composite explanation,
but a pervasive sense of an interrelated community with multiple
truths. After tracing the multiple contexts for a single act of
suicide, we would be left with a tragic vision of the many Robs
who had been lost. [ . . . ]
What is more, a digital narrative could capture something we
have not been able to fix as clearly in linear formats: not just
a tragic hero or a tragic choice but a tragic process.
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Marjorie Luesebrink ("M.D. Coverley"), Califia:
JOURNEY NORTH
(To the ReaderPart III)
Our search for the Treasure of Califia continues.
Journey North.
Things fall apart, things fall into place.
As we find new material, updating the old version is a challenged.
We have decided to present the details we are finding in the order
we discover them. Here in the Night of the Bear, for example,
the account of Rosalind Summerland changes a bitbut what
can we expect, memories are always in the process of revision.
As Kaye is quick to point out, a composite version of the same
event is as close as we might come to truth. Even so, the contour
of reality is as elusive as the Terrestrial Paradise. Augusta
Summerland, Kaye Beveridge, Calvin
(Augusta's Path > Paradise Loss 5)
[ . . . ] Her death [Violet Summerland's]
brings the past alive again, as if her being, possessed once more
of its recollections, were free to wander through those spaces
once more. She has left the dark tangles where time did not exist,
where the past was as obscure as the future. Now, her soul can
reclaim its history.
(Kaye's Path > Kaye's Voice 3)
It is not the silence when the train comes to rest that holds
the terror for usout on the high plateau of the Tehachepi.
Not the indifferent wind sifting through the ashes. Nor even living
amidst the outfall of such events.
It is the evidence
of invisible intersections, star-crossed roads, nexus of unsuspected
faults, the probability of earthquake.
Calvin and Kaye alone to Tejon (Calvin's Path: Calvin's Back
Yard 5)
The Rock Baby's Works:
All the Sky Coyote's signs were there: the star headdress, the
shaman hands, the mirror-image dipper. I think no one was more
surprised than Kaye to find this synchronicity of Dance, Data,
and Spirit.
The Mystery of the Lost Mine 1 (Kaye's Path > The Lost
Mine 1)
Whenever I awake
in the night to the star patterns, I'm always trying to reconcile
the evidence with the legends. I have a literal faith in the rumors,
anecdotes, innuendoes, and an equally abiding trust in the data
and documents. Earthquakes happened. The letters and journals
from the Summerland study tell a part of the tale. Spirits talk.
As long as they don't contradict each other, is it possible to
weave a story that accounts for everything?
And when we can
do that, do we have the truth?
JOURNEY WEST
WindPower Shows (Augusta's Path > Windpower Shows 3)
Calvin knows that if he drew a picture of the years of accident
and intrigue, the tragedies of death and deception, the whole
long history of the familiesafter all that, Kramer Milton
would only say, so friend, what's your point?
Spirit Steps in the Water (Augusta's Path > Spirit Footprints
2)
Maybe I need
to consider another line of work.
I did not expect
that Calvin would suggest to Kaye that she move in with him. I
did not expect that Kaye would mention the words adopting a baby.
I did not expect
to see Mother's footsteps forming in the sand and walking into
the surf. I did not expect to understand the way the spirit of
the past is always with us.
Spirit Steps in the Water (Augusta's Path > Spirit Footprints
4)
We stand at the
edge of the oceanno gold, but we are all Coronado's Children.
Granted we
did not find the riches of which we had been told, we found a
place in which to search for them.
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Braudel, Fernand, The Mediterranean and the Mediterranean World
in the Age of Philip II, trans. Siân Reynolds (New York: Harper
Colophon, 1976)
Hartman, Geoffrey H., "The Voice of the Shuttle: Language from
the Point of View of Literature," in Beyond Formalism: Literary
Essays 1958-70 (New Haven: Yale Univ. Press, 1970)
Ronnel, Avital, The Telephone Book: Technology, Schizophrenia,
Electric Speech (Lincoln: Univ. of Nebraska Press, 1989)
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