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Immediacy and
Hypermediacy
Immediacy is our name for a family of beliefs and practices
that express themselves differently at various times among various groups,
and our quick survey cannot do justice to this variety. The common feature
of all these forms is the belief in some necessary contact point between
the medium and what it represents. For those who believe in the immediacy
of photography, from Talbot to Bazin to Barthes, the contact point is
the light that is reflected from the objects on to the film. This light
establishes an immediate relationship between the photograph and the
object. For theorists of linear-perspective painting and perhaps for
some painters, the contact point is the mathematical relationship established
between the supposed objects and their projection on the canvas. However,
probably at no time or place has the logic of immediacy required that
the viewer be completely fooled by the painting or photograph. Trompe
l'oeil, which does completely fool the viewer for a moment, has always
been an exceptional practice. The film theorist Tom Gunning (1995) has
argued that what we are calling the logic of transparent immediacy worked
in a subtle way for filmgoers of the earliest films. The audience members
knew at one level that the film of a train was not really a train, and
yet they marveled at the discrepancy between what they knew and what
their eyes told them (114-133). On the other hand, the marveling could
not have happened unless the logic of immediacy had had a hold on the
viewers. There was a sense in which they believed in the reality of
the image, and theorists since the Renaissance have underwritten that
belief. This "naive" view of immediacy is the expression of a historical
desire, and it is one necessary half of the double logic of remediation.
(pp. 30-31)
As a counterbalance [to immediacy] hypermediacy is more complicated
and various. In digital technology, as often in the earlier history
of Western representation, hypermediacy expresses itself as multiplicity.
If the logic of immediacy leads one either to erase or to render automatic
the act of representation, the logic of hypermediacy acknowledges multiple
acts of representation and makes them visible. Where immediacy suggests
a unified visual space, contemporary hypermediacy offers a heterogeneous
space, in which representation is conceived of not as a window on to
the world, but rather as "windowed" itselfwith windows that open
on to other representations or other media. The logic of hypermediacy
multiplies the signs of mediation and in this way tries to reproduce
the rich sensorium of human experience. (pp. 33-34)
The logic of immediacy has perhaps been dominant in Western representation,
at least from the Renaissance until the coming of modernism, while hypermediacy
has often had to content itself with a secondary, if nonetheless important,
status. Sometimes hypermediacy has adopted a playful or subversive attitude,
both acknowledging and undercutting the desire for immediacy. At other
times, the two logics have coexisted, even when the prevailing readings
of art history have made it hard to appreciate their coexistence. At
the end of the twentieth century, we are in a position to understand
hypermediacy as immediacy's opposite number, an alter ego that has never
been suppressed fully or for long periods of time. (p. 34)
In all its various forms, the logic of hypermediacy expresses the tension
between regarding a visual space as mediated and as a "real"
space that lies beyond mediation. Lanham (1993) calls this the tension
between look at and looking through, and he sees it as
a feature of twentieth-century art in general and now digital representation
in particular. (p. 41)
Media Con(Media)tent
Again, we call the representation of one medium in another remediation,
and we will argue that remediation is a defining characteristic of the
new digital media. (p. 45)
The digital medium can be more aggressive in its remediation. It can
try to refashion the older medium or media entirely, while still marking
the presence of the older media and therefore maintaining a sense of
multiplicity or hypermediacy. [ . . . ] This form
of aggressive remediation throws into relief both the source and the
target media. (p. 46)
Finally, the new medium can remediate by trying to absorb the older
medium entirely, so that the discontinuities between the two are minimized.
The very act of remediation, however, ensures that the older medium
cannot be entirely effaced; the new medium remains dependent on the
older one in acknowledged or unacknowledged ways. (p. 47)
[ . . . ] remediation operates in both directions:
users of older media such as film and television can seek to appropriate
and refashion digital graphics, just as digital graphics artists can
refashion film and television. (p. 48)
What is New About New Media?
Our primary concern will be with visual technologies, such as computer
graphics and the World Wide Web. We will argue that these new media
are doing exactly what their predecessors have done: presenting themselves
as refashioned and improved versions of other media. Digital visual
media can best be understood through the ways in which they honor, rival,
and revise linear-perspective painting, photography, film, television,
and print. No medium today, and certainly no single media event, seems
to do its cultural work in isolation from other media, any more than
it works in isolation from other social and economic forces. What is
new about new media comes from the particular ways in which they refashion
older media and the ways in which older media refashion themselves to
answer the challenges of new media. (pp. 14-15)
The Reality of Remediation
The process of remediation makes us aware that all media are at one
level a "play of signs," which is a lesson that we take from poststructuralist
literary theory. At the same time, this process insists on the real,
effective presence of media in our culture. Media have the same claim
to reality as more tangible cultural artifacts; photographs, films,
and computer applications are as real as airplanes and buildings.
Furthermore, media technologies
constitute networks or hybrids that can be expressed in physical, social,
aesthetic, and economic terms. Introducing a new media technology does
not mean simply inventing new hardware and software, but rather fashioning
(or refashioning) such a network. (p. 19)
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